![]() All this whilst being able to research any vehicle they want when they reach rank II. ![]() This will also give new players the ability to learn how vehicles are linked in a research tree, and what the requirements are for unlocking the next rank. This in turn will make rank I feel like more of a “preview” rank for each research tree, giving players a small taste of how the nation’s vehicles may play. Therefore, for all nations, we have decided to remove the research link between rank I and rank II vehicles for the Ground Forces (Army) and Aviation research trees. We also actually noticed that gaps between ranks didn’t actually help new players in a meaningful way. However, with smaller, newly added nations that have arrived to War Thunder, the amount of vehicles in ranks I-II was not sufficient enough to have this rule function effectively and therefore there are no gaps in newer research trees. This in turn allowed players to easily switch to a more convenient vehicle (and the branch that follows it) if their initial choice was not to their liking. Previously, we removed the requirement to research and purchase a previous vehicle for some, in our eyes, easier rank II and rank III vehicles. We also want to talk about some additional changes that we’ve been working on alongside the grouping of vehicles. Going ahead with this decision will allow you to test these changes in real-time on the dev server before they come to the live server, and, as mentioned, leave feedback and suggestions. Because of the magnitude of these alterations, we’ve decided that the best way forward would be to announce these changes to you today, and release them with the next major update, which is scheduled for September. Your valuable feedback and suggestions about this topic are very important to us, and we’ll be collecting and considering them as much as possible. For this reason, we'd like to give you time to prepare for them, while also ensuring these long requested changes arrive to the game in a quick manner. The result of these changes, for many nations in the game, are significant. Therefore, we are not only reducing the amount of vehicles to research to progress down a tree by grouping vehicles, but we are also making trees more logical and better structured - taking into account the large number of vehicles that have been added to the game in the past few years. When we sat down to make these changes, we also realized that we could carefully look into the position and ranks of all vehicles, and streamline them where possible. Because of this, the planned grouping of vehicles within research trees can be considered one of the largest progression changes that we’ve made since the game's inception, and will affect almost all players. We'll be open with you: War Thunder’s research trees have not gone through much reshaping over the years - we add vehicles in logical positions within the tree, group a limited number of similar vehicles, and make research point adjustments down the line where necessary. We’re happy to say that this change has been worked on extensively and will be implemented, as previously promised.Īs we have been doing throughout the roadmap cycle, we’d like to explain the inner workings and decisions made whilst we looked into these changes, and how they will affect your time playing War Thunder. When we initially released the roadmap, we set out to improve research and progression by condensing tech trees by grouping vehicles with each other, and alongside this, reduce the required amount of Research Points by 50% for these grouped vehicles, except the first in the group. Recently, after releasing other roadmap changes, we’ve noticed your anticipation and enthusiasm about progression changes and today we’re pleased to announce that we’re ready to talk about these changes with you. First and foremost, we’d like to start off by saying thank you for your patience and understanding whilst we progress through it. We’re continuing to move along with our Roadmap that we released back in June.
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